One of the things I am trying to do is get people to do some of my island adventures (which are all related to the sea in one way or another)
Currently I use some of the custom prizes as clues to these adventures (before that, visitors had to explore the island to pick up a clue that there was an adventure to be played)
I see a potential for custom blue prints in this if it would be possible to include other objects then salvage (objects that can be won through custom prizes) to complete a blue print, but instead of the blue print ending there, the blue print would progress.
A scenario could be as follows:
Player X retrieved blue print A for an island adventure and catches clues 1,2 and 3 that reveal an location of the island where a part of the interactive adventure can be played.
Upon successful interaction the the player gets an object that allows him to put blue print A in a progressive mode (eg turning the blue print in a new blueprint B) Then the player continues with blueprint B,, gathering more clues and salvage untill all stages of the adventure (gathering clues, visiting interactive areas) are completed and there is a grand prize to it.
The ability to do thing would greatly enhance the possibilities of the 7Seas system (7Seas adventures?) and could make an additional product for 7 seas with pre-baked adventures that purchasers could set up by using CPG's and object that come with the adventure.
Anyways, as soon I get my hands on a blue print development kit I will see if I can do anything in that direction and let you know
Cheers
Darius