by Seven Shikami » 10 Jan 2009, 20:26
I play City of Heroes, which has badges in a similar style, but there's two problems here.
1. What do you award them for? The game is, at the core, really simple... catch fish, earn XP. There's no data being collected beyond that. If you're gonna add some new thing being tracked it'd need a database backend component and a lot of new code in the rods.
2. Retroactivity. Unless you were mining for data that already exists (and none exists beyond XP and bait) you can't retroactively award anything to someone. Let's say I had a badge for 100 SURs caught. We institute that and the folks who caught 100+ SURs over the span of their careers wouldn't get it since it wasn't being tracked. (This is arguably less of a concern; people are usually willing to accept that they won't get retroactive awards.)
I do like the idea of wearable badges, though. I've been brainstorming prizes for the Bounty Hunt and Wheel of Fish games I'm developing, and trophies don't see much use. I could make those prizes be wearable badges.
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